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Xbox One TV, Skype and DVR require Xbox Live Gold subscription.



An Xbox Live Gold subscription will be required for more than just online gameplay and Netflix when the Xbox One drops later this year.

According to a chart found on Xbox.com, the $60 (about £40, AU$89) per year subscription will be required to access the Xbox One's NFL, game DVR, Skype and OneGuide (a TV guide-like service) features.
As on Xbox 360, a Gold subscription is also required for multiplayer gaming, Internet Explorer and "premium entertainment apps" on Xbox One.

SmartMatch is listed there as well, though since the advanced matchmaking service is an online gameplay feature, a subscription requirement should have been expected.

Unfortunate limitations.

We asked Microsoft to confirm that these features will indeed require the Gold subscription, and a spokesperson for the company informed us that the chart is accurate.

The subscription requirement for the NFL features may hurt the most, as avid sports fans who play video games casually may not want to shell out the extra cash for a subscription.

The same goes for the TV features though, as casual Xbox One owners who don't play games online might have enjoyed using the console's interactive channel guide without the added cost.
In fact, what about gamers who like to play solo or offline, but want to use the Xbox One's Game DVR features? Guess they're out of luck too.

Microsoft won't dump Xbox 360, love and support pledged for years to come.




Microsoft has assured Xbox 360 owners and potential buyers there's plenty of life in the old dog yet, despite the forthcoming launch of the new Xbox One console later this year.

Corporate VP of Microsoft Studios Phil Spencer said the company is committed to the Xbox 360 for "years" to come, contrary to the quick leap from the original Xbox to the Xbox 360, which left some gamers miffed.

Spencer told the Official Xbox Magazine UK support for the 8-year old console, which appeared in a new, more compact guise at E3, in the form of new software and platform updates remained as strong as ever.

He said there had never been a better time to jump on board with the console and the launch of the Xbox One shouldn't dissuade gamers from buying a 360 or adding to their existing games library.

Staying the course

When asked how much longer the device will be supported, Spencer said: "Years. Last generation was different for us, we moved pretty quickly. This time, you will see us staying committed to the Xbox 360. I think it's a great platform.

"In certain areas, like trying to switch apps quickly, it shows that it was built in a different era, but in terms of the price point, the content library - I don't have the stats, but I bet it's the largest content library ever created in the history of the game space.

"So it's a great time even now to get into the Xbox 360 ecosystem. It's something we'll remain committed to on the content side as well as the platform itself."

Microsoft will hope it can replicate the success enjoyed by the Sony PS2 for many years after following launch of the PlayStation 3 in 2006.

Developers have continued to launch top-level titles for the 13-year old device, even after Sony announced its retirement in January this year. Indeed, despite ditching the six-month old Nintendo Wii U, EA Sports will still release FIFA 14 for the PS2.

Xbox One won't support cross-platform voice chat with Xbox 360.



Update: IGN has an ongoing "Ask Microsoft Anything" page where Chief Xbox One Platform Architect, Marc Whitten, has confirmed that cross-platform voice chat will not be available:
"For a variety of technical reasons - including the sound quality that I talked about above - we don't support voice chat between the two systems."

However, Whitten stated that sending and receiving text messages will still be allowed between the Xbox One and Xbox 360.

Original article ....
Microsoft is all over the place with Xbox One info these days, and most of it just isn't what we want to hear - even though the public has been asked to put their pitchforks down.
Reddit user nospimi99 asked Major Nelson yesterday whether the Xbox One would be able to support cross-platform vocal chat (or Party Chat) with the Xbox 360.
He responded with a discouraging comment: "I've asked - based on what I know of the voice system, I would be surprised if this was possible."

It seems almost like Microsoft is pushing for all 360 users to upgrade to the One and be done with it, despite the company's previous remarks about remaining dedicated to the older console for "years" to come.

Xbox One is king of flip-flopping.

Major Nelson's reasons for the lack of compatible voice chat stem from the Xbox One using a newer wide bandwidth CODEC resulting in "better voice quality" for the next-gen console.
After further complaints and observations from other Reddit users, Nelson said, "Again, this may change..I need to check."

Meaning, in usual Microsoft fashion, a final decision is still up in the air. With Microsoft reversing it's public check-in policy and then its new decision to include self-publishing, this isn't surprising and anything is possible with the company.

So if you're worried about not being able to chat with your 360 buddies on your Xbox One, keep your ear to the ground for more information from TechRadar on whether this will be possible, and keep your farewells handy just in case - but don't expect Microsoft to stick to their policies.
Meanwhile, Playstation Magazine UK spoke with Sony UK Chief Fergal Gara in June about the Playstation 4, where he confirmed that cross-platform chat on the next-gen console will indeed be available by simply stating, "It's there."

Xbox One: a good business investment?



Microsoft has recently pitched the Xbox One as a worthwhile business investment. In a competitive console market in which Sony is about to launch its PlayStation 4, it's hardly surprising that Microsoft is doing everything it can to boost sales ahead of the Xbox One's launch in November.
Since the release of the PlayStation 2 in 2000, games consoles have been branching out into media such as DVD and Blu-ray. But now the devices are being pitched as complete home entertainment hubs, the main selling point being their ability to stream TV through apps for services such as Netflix and LoveFilm.

This is where the business use case comes in. If Microsoft is able to create an ecosystem, supported by developers and aimed at enterprises, the £429 Xbox One could indeed work as a business hub as well.

But Microsoft's recent blog plugging the Xbox One's business uses - which has since been deleted - has been dismissed by many as a marketing ploy. Writing the blogpost, Marques Lyons, Xbox MVP, advised SMBs to think seriously about getting the device for a small office.

Networking potential

According to Lyons, the Xbox One "is an affordable option for small business owners, as there are many features built into the console that could help it rival even the most modest of videoconferencing and networking platforms".
Among its uses, the Xbox One provides access to Microsoft's soon-to-be renamed SkyDrive cloud service using a dedicated app, so you can share images, videos, Excel spreadsheets and PowerPoint presentations.

But this is nothing you can't do on your PC. And unlike hardware such as the Raspberry Pi device, the Xbox One doesn't have multiple business functions straight out of the box.
Yet using it within a business isn't entirely ridiculous. If you are going to buy an Xbox One anyway - or you're in need of a decent telecommunications system - the upcoming games console could be the answer. The Kinect motion sensor that comes with the Xbox One does have additional power and functionality, as well as the potential to work with business apps in the future.

"Ultimately in my view the appeal of the hardware out of the box is limited," says Adam Holtby, ITSM Research Analyst at Ovum. But he adds that some firms may be able to leverage the device for collaboration, such as developing integration between Skype, Yammer and videoconferencing.

Social information

For example, the device's Snap feature, comprising a dual screen, could bring up social information while a firm is talking to a sales client to find out about the customer while speaking to them, Holtby suggests.

He points out that the Kinect sensor is intelligent, so in the near future it could have many more innovative uses for business, depending on whether the right apps are created for it.
"You only have to look at the previous Kinect to know it went beyond what Microsoft intended and it was leveraged and used for a host of different apps. So it depends on how Microsoft evolves this," he says.

The user interface makes it possible to build business apps to use on the Kinect, agrees Brian Blau, Research Director at Gartner. "It's an entertainment device," he says. "It looks like it will compete with Sony and it also integrates with their own app ecosystem. So this links with business; but what are the real life apps that you would use?"
Blau says that using Kinect and Skype together "could be very interesting". This would see the Kinect used as a camera and track people in the room; or potentially use gesture as the user interface control, he says.

Visual computing

SMBs that rely on visuals, such as design or architecture firms, could potentially use the Xbox One as a visual computing device. The Kinect can also be used in health for physical body tracking, Blau says, citing the example of a demo at last year's E3 conference using the sensor for monitoring the heartbeat.

Over the next few years, business apps in the medical, manufacturing, product design, computer aided design and medical data visuals industries could also emerge. But Blau points out: "Someone has to write the apps and who is going to do that? Developers have to either pay Microsoft or jump through hoops to publish the apps. There has to be a big enough market for them to do this."
Microsoft has been criticised by the gaming industry for making it difficult for indie developers to create applications. More recently, however, the firm announced a u-turn allowing indie developers to self-publish on the Xbox One, which could help the creation of business apps in the long term.
Yet Microsoft will have to substantially support the creation of business apps to make it an attractive market for developers. "If Microsoft are going to deliver on their promise, it's down to them to create an ecosystem for business apps. It's up to them to show SMBs how it can be used," Holtby says.
He cites Apple as an example of a firm that's already done this well. "The iPad is a great example; its real strength is in the apps. If Microsoft takes a certain route, it can encourage this further and it could succeed."

The soon-to-be-released Xbox One currently has little use for most SMBs, but there are some useful business capabilities - particularly if your firm depends on Skype and SkyDrive – and it's worth watching developments. If Microsoft delivers an ecosystem and the apps start coming, the Xbox One could be a very useful device to have in a small office in a year or two.

Xbox One controller will work on PCs - next year.




The Xbox One controller will be compatible with PC games but Microsoft still has a bit of work to do in order to pair the two up.
Redmond said it is beavering away on drivers to make the Xbox One pad PC-friendly, as well as making it "seamlessly" compatible with games designed for the Xbox 360 controller. However don't expect it to arrive until next year.
"We know people want to use the Xbox One controller on their PC, and we do too – we expect to have the functionality available in 2014," said a Microsoft spokesperson to CVG.

One controller to rule them all.

As the rep went onto explain, the reason for delay is due to the huge architectural differences between the Xbox One and Xbox 360 controller.
"New wireless protocol, combined with the ability to work in 'wired' mode, and the addition of features like impulse triggers, means that new software has to be written and optimized for the PC," they added.

You currently need a wired version of an Xbox 360 controller (or purchase a wireless USB receiver) to use it with the PC but Microsoft isn't saying whether it will be using the micro-USB port to connect the One controller to the PC - or whether it will play wirelessly.
Microsoft has said that it spent "hundred of millions" designing the controller so you can expect great things - especially from those nifty impulse triggers.

Microsoft: Xbox One won't require Kinect to function.

Update: Microsoft has insisted that while the Xbox One is no longer dependent on Kinect to run, it's still very much integral to the experience.

Microsoft "isn't interested in splitting the development base", said PR boss Albert Penello speaking on Neogaf, strongly suggesting that the console won't be shipping without the peripheral.
He also went on to reiterate that users' privacy is 100% safe, insisting that Microsoft won't be pulling a "gotcha".

Original article...
I spy with my little eye another retreating Xbox One update from Microsoft, this time regarding whether the console will require Kinect to function.
"What happens if your Kinect breaks? Like if it falls off the top of your TV onto a hardwood floor or something? Will the console cease to function?" asked a questioner in an Ask Microsoft Anything Q&A on IGN.

That resulted in a long, drawn-out answer from Microsoft about the benefits of Kinect.
"Xbox One is designed to work with Kinect plugged in," stated Chief Xbox One Platform Architect Marc Whitten in response.
Whitten went on and on about how the Xbox One Kinect makes "gaming better" for another 165 words.

"That said," he wrote (finally getting point of the original question)"...like online, the console will still function if Kinect isn't plugged in, although you won't be able to use any feature or experience that explicitly uses the sensor."

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